



Our formula evaluates amorphous variables such as psychology, mental aspects, and self-confidence
vpm
=
+
VALUE PER MINUTE
-
(
)
RED
ACTIONS
BLUE
ACTIONS
ERRORS
MINUTES
By measuring RED ACTIONS and BLUE ACTIONS we formulate VPM (VALUE PER MINUTE)
the REAL VALUE and contribution of every player to the game

Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
TIME
Playing time.
represents the actions that each individual player takes that are driven only from his will to win and competitiveness. To exercise the right to contribute to the team’s efforts.
represents the actions that each individual player takes demonstrating his skills, talents, and technical aspects of the game.
BLUE
ACTIONS
RED
ACTIONS
PREMIUM RED ACTIONS
BASIC RED ACTIONS
ERRORS
OR+Bas / AS, St+Bas/ As, DF+Bas D.Chage
Deny/ Deflection/Steal/ Contest/ Shot/ Blockshot/ Boxout/ DR/ PF/ Pick+Bas/ As / As to As/ OR/ LB/ DF/ DF+FT
PF+Bas/ Blow-By/ TO

Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12
Player 13
Player 1
Player 2
Player 3
Player 4
Player 5
Player 6
Player 7
Player 8
Player 9
Player 10
Player 11
Player 12

We measure all actions taken during a game.
Analyzing each action
Synthesize all actions to our unique formula
Create a comprehensive performance score, which gives us the ability to emphasize EVERY ACTION that contributes towards a victory.
CONFIDENCE CAN BE MEASURED & CONTROLLED
The impact of self-confidence on the level of performance:
20%
Performance
Cortisol
Endorphin
Dopamine
Oxytocin
A
D
R
E
N
A
L
20%
Performance

PESSIMISTIC in Thought, Expression, Feeling and Action
OPTIMISTIC in Thought, Expression, Feeling and Action


Our theory is that every victory in "will act" secretes oxytocin, endorphin, dopamine, and adrenaline into the body. All affect the way we feel, think, and act. The results are shown in high confidence, execution, and the quality of the action.
Self-confidence
3 stages 3 different mindsets

Afraid to
make mistakes
wants to win
Afarid to lose
plays to win
The players can identify self-confidence situations through the reflected numbers supported by videos and direct their actions accordingly.
