Our formula evaluates amorphous variables such as psychology, mental aspects, and self-confidence

vpm
 

=
 

+
 

VALUE PER MINUTE

-
 

(
 

)
 

RED

ACTIONS

BLUE

ACTIONS

ERRORS

MINUTES

By measuring RED ACTIONS and BLUE ACTIONS we formulate VPM (VALUE PER MINUTE)

 

 the REAL VALUE and contribution of every player to the game 
 

 

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Player 1

Player 2

Player 3

Player 4

Player 5

Player 6

Player 7

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Player 9

Player 10

Player 11

 

TIME

Playing time.

                        represents the actions that each individual player takes that are driven only from his will to win and competitiveness. To exercise the right to contribute to the team’s efforts. 

                        represents the actions that each individual player takes demonstrating his skills, talents,  and technical aspects of the game. 
 

BLUE

ACTIONS

RED

ACTIONS

PREMIUM RED ACTIONS

BASIC RED ACTIONS

ERRORS

OR+Bas / AS, St+Bas/ As, DF+Bas D.Chage

Deny/ Deflection/Steal/ Contest/ Shot/ Blockshot/ Boxout/ DR/ PF/ Pick+Bas/ As / As to As/ OR/ LB/ DF/ DF+FT

PF+Bas/ Blow-By/ TO

עריכת סטטיסטיקה 2-06.png

Player 1

Player 2

Player 3

Player 4

Player 5

Player 6

Player 7

Player 8

Player 9

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Player 11

Player 12

Player 13

Player 1

Player 2

Player 3

Player 4

Player 5

Player 6

Player 7

Player 8

Player 9

Player 10

Player 11

Player 12

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We measure all actions taken during a game.
Analyzing each action
Synthesize all actions to our unique formula
Create a comprehensive performance score, which gives us the ability to emphasize EVERY ACTION that contributes towards a victory. 

 

CONFIDENCE CAN BE MEASURED & CONTROLLED

The impact of self-confidence on the level of performance:

20% 
Performance

Cortisol

Endorphin

Dopamine

Oxytocin

A

D

R

E

N

A

L

20% 
Performance

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PESSIMISTIC in Thought, Expression, Feeling and Action

OPTIMISTIC in Thought, Expression, Feeling and Action

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Our theory is that every victory in "will act" secretes oxytocin, endorphin, dopamine, and adrenaline into the body. All affect the way we feel, think, and act. The results are shown in high confidence, execution, and the quality of the action.

Self-confidence 
3 stages 3 different mindsets

Afraid to
make mistakes

wants to win
Afarid to lose

plays to win

The players can identify self-confidence situations through the reflected numbers supported by videos and direct their actions accordingly. 

עריכת סטטיסטיקה 2-02.png

Player 1

Player 2

Player 3

Player 4

Player 5

Player 6

Player 7

Player 8

Player 9

Player 10

Player 11